As someone who would probably be considered an OCD gamer, one feature I particularly liked was the game putting down footsteps everywhere you travel (which then turn gold when you’ve been down all of the nearby paths). You can cure yourself of all poison damage you will take just by clicking your health at the right time.īook of Demons also offers some very nice features aimed at making your gaming experience more accessible and enjoyable. Other monsters can perform spells that you can “block” by clicking and holding on the icon. To do so, you need to aim your clicks at their shield icon. For example, some monsters have shields that you will have to break first before you can damage them. These new mechanics are introduced slowly with very informative text when you first encounter them, so you shouldn’t become overwhelmed by them. However, there are a lot of mechanics and obstacles you’ll have to be aware of. Combat in Book of Demons mostly involves clicking (or holding the mouse down) on an enemy. You can’t go wherever you want to, meaning you can’t always just run away from enemies if you are getting low on health. You move along the rail, choosing which intersection to go down and things like that. Unlike games like Diablo, Book of Demons is a rail-based game, meaning your character can’t go wherever you want. I’m guessing it will take me at least another 10-20 hours to try everything else the game has to offer (and to unlock all of those achievements). After the game is complete, there are plenty of achievements to grind (over 200 of them), new classes to try out, and higher difficulty levels (even a roguelike mode where if you die, your progress is wiped if you don’t have enough gold). There are three of these bosses in the game and it took me about ten hours to complete Book of Demons. After you have descended enough levels of the dungeon, you will eventually get a special mission with a boss battle at the end. Book of Demons even gives you an estimated time of completion based on how fast you have been clearing other floors. The game uses a system called “Flexiscope” that lets you pick how long each adventure is, from “very small” (two levels of the dungeon) to “very big” (which could take you up to an hour or even longer depending on your pace). Some cards work passively while others require a click of the assigned number on your keyboard to use. ![]() You acquire cards that work as items, spells, and skills and can choose the strategy you wish to utilize. The game is a mixture of dungeon crawling and deck-building. ![]() ![]() It isn’t an exact copy (the mechanics are quite a bit different) but it is worthy of being in the conversation with Diablo as one of the best dungeon crawlers ever made.īook of Demons has a pretty common story for a dungeon crawler, evil has spread and one brave fighter must descend the myriad levels of a dungeon to stop it. Book of Demons has clearly been heavily inspired by the original Diablo. I did play more of the sequels as I grew up and I became a fan of the genre. I vividly remember being terrified by a creature called The Butcher to the point that I couldn’t continue after I saw it (Book of Demons pays homage to that character with their first boss “The Cook”). I never got very far as I couldn’t handle the “scares” the game provided (remember, this was 1996 and I wasn’t even a teenager yet). I enjoyed all of Blizzard’s early games but due to the blood and scary themes that game had, I probably shouldn’t have been playing it. One game I played as a child that I probably shouldn’t have was Diablo.
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